The only reason I equip even the 2 tractors is because I might as well fill the slots and they do occasionally come in handy.Īdmittedly if you’re following a friend/corpmate who is mission running then things are different and a 4-4 salvage build will be more efficient then a 6-2 salavage build in that particular instance. The reason to have 6 salvagers is because as an alpha that’s the max you can target in a T1 destroyer. However if you’re ninja salvaging you can’t target yellow wrecks anyway so the tractor’s don’t do you any good anyways. If you’re salvaging your own stuff the ship you did the fighting with should have dropped a MTU at the beginning of the fight so when you come back to salvage most, if not all, of the wrecks are sitting right next to the MTU without needing to be tractored. If using a T1 destroyer (like the Catalyst) you’re usually better off having 6 salvagers and 2 tractor beams instead of the 4-4 eve uni recommends. I frequently salvage, sometimes ninja sometimes my own stuff. But you need a bookmark to find the wrecks. When a mission is completed, the geography and stations and links to the mission disappear, but the wrecks remain. This will give you a bookmark that you can warp to later, even if the mission runner completes the mission. Right-click on a wreck at each location and “save location”. Out of a dozen or so mission-runners, you should get someone who’s willing to help out a newbie. L4 missions - up to battlecruiser pirates, battleship bossesīut you don’t need a BFF to salvage, just head over to one of the Mission Hubs and ask in local if anyone’s willing to fleet up with you to let you salvage, as you’re an Alpha. 元 missions - frigate, destroyer, cruiser pirates, battlecruiser bosses L2 missions - frigate and destroyer pirates, cruiser bosses L1 missions - frigate pirates, destroyer bosses The combat missions set you up against squads of ships, and the wrecks will match what’s killed, but the salvage that’s extracted comes somewhat randomly. Higher skills make the T1 salvaging faster, and also allow T2 salvagers for the boss wrecks (T2 ship wrecks).Ĭould be, sure. In any case, T1 salvagers should give you decent hits on the basic (non-boss) NPC pirate wrecks, so it’s not too bad and they work. Or if you’re going to probe out mission runners and crash their party without permission, you can still get the wrecks, and they’re unlikely to risk their ship by shooting at a lowly destroyer with T1 cheapo modules fitted. The reason why it’s deemed profitable for an Alpha is because if you get a friend who does level 4 missions, to let you salvage (maybe even loot the junk from) the wrecks, you can get several million ISK per hour, with almost no effort, depending on how fast the friend is chaining his missions. Mid slots with a propulsion module (afterburner or microwarp drive) so you can move around faster, and low slots with basic armor defense (damage control, small armor repairer, maybe expanded cargohold). First of all, don’t bother with the Noctis, it’s much cheaper to get a (gun) destroyer of your race and fill the high slots with 4 Salvager modules and 3-4 Tractor Beam modules.
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